IG @qlxyn
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This looks really good, would it be possible for you to share some more details on how you made it?
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Yeah of course! for the assets / scattering i used Arborea, as I’m learning to incorporate it into my workflow. The cave was made with just a bunch cubes using remesh. then I displaced using some rock textures from quixel. As for the volume, it’s just a cylinder that is the same size as the opening at the top with a volume scatter. The structure in the middle I kitbashed from multiple different sets of random pillars and objects. added some particles to make it more “fantasy” like lol then added a sun lamp. Color graded in photoshop, and that’s really about it!
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I featured you on BlenderNation, have a great weekend!
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