Hello fellow Blender enthusiasts. I’m continuing the Blender journey I started in December.
Here’s my first serious stab at an accurate interior scene. I hope you like it
It all started when I discovered the insanely good procedural bricks shader by Simon Thommes and started thinking about a scene that would work well. I eventually landed on this scene, which is inspired by my love for audiophile hifi equipment and the Eames lounge chair & ottoman.
Some references I used for inspiration:
Some issues I’ve been struggling with and haven’t been able to solve yet:
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Volumetric lighting - I would have loved to have some light dust in the room, for added reality, but I just couldn’t muster the patience to wait for renders any longer.
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Dirty windows - my windows are way too clean, I just cannot figure out how to mix the glass/transparent/tranlucent shaders to get slightly dirty windows like in one of my references.
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Anisotropic material shading - I could not get the material to look like black anodized anisotropic brushed hifi equipment.