Here is my geo nodes groups, sharing so might some people find it useful
Gumroad:
Blendermarket:
Documentation
https://higgsas-geo-nodes-manual.readthedocs.io/en/latest/index.html
Deformers
Generators
Curves
UV
Simulation
Effects
Utilities
Geometry Measure
Mesh Primitives
Distribution
SDF Nodes
Falloffs
Selection
Older versions:
Blender 3.0
higgsas_geo_nodes _groups_3.0_v1.0.blend (335.5 KB)
Blender 3.1
higgsas_geo_nodes _groups_3.1_v2.2.blend (555.1 KB)
Current Node Groups:
Deformers
Bend
Twist
Stretch
Taper
Curve Deform
Displace
Face Offset
To Sphere
UV Deform
Set Center
Fit Size
Mesh Offset
Rotate Element
Set Center
Surface Bind
VDM Brush
VDM Points Scatter
Mesh Sharpen
Generators
Marching Squares
Marching Triangles
Marching Triangles Surface
Tessellate Mesh
Tessellate Mesh Smooth
Tessellate Topology Helper
Connect Points
2D Curl Noise
Inset Faces
2D Recursive Subdivision
Image to Ascii
Mesh to Ascii
Solidify
Mirror
Edge Offset
Edge Bisect
Mesh Contours
Mesh Face Divider
Mesh Face Subdivide
Voxel Remesh
Spin
Spheres Intersection
Geometry Measure
Mesh Measure
Mesh Island Measure
Mesh Thickness
Gradient Direction
Face Vertex Position
Mesh Tension
Geometry Center
Face Tangent
UV Tangent
Triangle Circumcircle
Triangle Incircle
Triangle Tangent Circle
Utilities
Attribute Smooth
Easing
Bezier Easing
Bezier Easing
Box Mapping
Triplanar UV Mapping
Looped Noise Texture
2D Looped Noise Texture
Geometry Visualizer
Camera Culling
Index Ratio
UV
Triplanar UV Mapping
UV Mirror
Camera UV Coordinates
Cylinder UV Mapping
Sphere UV Mapping
Mesh Primitives
Capsule
Hexagon Grid
Triangle Grid
Quad Sphere
Torus Knot
Torus
Rounded Cube
Selection
Bounding Region Selection
Select by Normal
Is Inside Volume
Edge Angle Selection
Boundary Edge
Expand/Contract Selection
Falloffs
Directional Falloff
Spherical Falloff
Radian Falloff
Object Directional Falloff
Object Spherical Falloff
Wave Falloff
Curves
Curve Offset
Twist Curve
Loft Curve
Even Curve to Mesh
Curve Point Angle
UV Curve to Mesh
3D Curve Fill
Curve Bisect
Curve Mesh Boolean
Curve Decimate
Poly Arc
Tubes to Splines
Heart
Edge Bundling
Circle Outer/Inner Tangent
Distribution
Distribution
Distribute Points in Volume
Circular Array
Volume Points Grid
Homogeneous Sphere
Distribute Points on Edges
3D Points Grid
Phyllotaxis Sphere
Phyllotaxis Disk
Homogeneous Disk
Array
Random Points
VDM Point Scatter
SDF Nodes
SDF Sphere
SDF Torus
SDF Capsule
SDF Polygon
SDF Cube
SDF to Mesh
Mesh To SDF
SDF Gyroid
SDF Cylinder
SDF Boolean
Simulation
Reaction Diffusion Solver
Direction Reaction Diffusion
Triangle Mesh Circle Packing
Splines Packing
Image Points Srippling
Effects
Curl Noise 2D
Curl Noise 3D
Surface Curl Noise