And yes, @Zebrahead, Iβm having loads of fun with the setup you shared. Very versatile, very fast.
Now Iβm dreaming with curved slicing/streets, but for that I guess we would have to resource to mesh boolean!
And yes, @Zebrahead, Iβm having loads of fun with the setup you shared. Very versatile, very fast.
Now Iβm dreaming with curved slicing/streets, but for that I guess we would have to resource to mesh boolean!
β¦
@paulobrabo
this is 100% procedural
I used points β tesselated with blenderGIS β used geonodes to turn edges into curves β trim curves β spawn a polygon at each intersection - (3 = triangle, 4 = quad etc)
Simply amazing β thanks for the new node!!!
Hi Higgsas,
Is there a way to generate a 2D curve instead of a mesh with the Reaction Diffusion Solver node?
Nice β thanks!
This could yield some interesting cities I bet.
(like San fransisco where they are pushing max density)
I wonder if you could have curves on the scene to do βmainβ artery and have it branch from there sonehow / sample the curves during diffusion.