I set the RGB values (A is always 1) of object color in python up to 10 so that another logic could fade it down to 1 again.
it glows very nicely and i could do some flashing effect with that. But i dont know if its really effective ? Coz i see the max limit of the sliders in color picker is always 1.1.1.1
If the component’s value range is from 0.0 … 1.0, then 1.0 is the highest.
if it is in range from 0 … 255 then 255 is the highest.
Be aware not all colors might look the same. Pure white (1.0, 1.0, 1.0) might appear as brighter than pure red (1.0, 0.0, 0.0). The RGB color spacedescribes a cube. It is on you what you define as “highest” point of that cube.
Therefore fading to white and from white to the target camera can appear as flashing while directly fading to the target color might look more soft.
Another way to look at colors it by converting it to HSL or HSV component formats. This allows a different fading. (This is similar to Cartesian to Polar coordinates. You can convert between both formats. But linear interpolation of a single axis results in different paths in the other coordinate system).
I dont mind to make the hue/ saturation of those objects as an important part of the game, it should just glow like that.
I wondered that the objects nicely glow that way so i tested it out. Not sure if it is safe the the game.