No updates as of yet, I’ll be working on the model soon and then I’ll post some more update pictures.
Personally I model with vertices only, much cleaner and faster in my opinion. I only use sub surf when I have to, so this model is 100% vertices at the moment, no sub surf needed. Call me old school, but I’ve yet to need boolean operations.
Hmm I might need a class in forum communication or maybe I should just slow down, as my ideas rarely come across clearly. Looking back I see I didn’t post exactly what I had planned, sorry.
Basically I plan on using the model for two things: a demonstration of the internal workings of the 1911 and possibly for a render of some type. Don’t worry about me spending an excessive amount of time on something that is “Useless,” everything is planned. While I thank you for your concern, I’ve been working in 3D for over 4 years, mostly in games, so I’m well aware of processor consumption. Currently the model weighs under 4,000 vertices / faces, so I don’t think the extra detail will be pushing the processor too far. Though you are correct that it may be too much for games, if that’s what your eluding to. Fear not, it was never intended to be used for games.