High Escort

(purbosky) #1

Entry for a challenge on CGBoost with the theme ‘sky ship’. Rendered in Cycles 512 samples + denoising, procedural textures only, decals made with Inkscape. Please pardon the fake/flat clouds background. :upside_down_face:

Clay render :

3 view :


(Jaiden White) #2

Nice! I think this may go better in a slightly darker scene it would help accentuate the emissions you have on the… wings? but nonetheless super awesome work man.

1 Like


I like it very much. :slight_smile:

1 Like

(purbosky) #4

@Jaiden : Thanks! Well, that’s a good idea, earlier idea was in a sunset/sunrise setting btw but then resorted to daylight scene to match the color theme of the ship. Might try a nighttime render later. :slight_smile:

@markholley : Thank you! :smile:


(anas) #5

nice work !!!

1 Like

(purbosky) #6

Thanks, @alf0 ! :smiley:


(Avery) #7

Nice work! If I didn’t know better I would have thought this image was straight out of an anime. :laughing: But I really like the design.

1 Like

(purbosky) #8

Haha, thanks! Well, the design is somewhat inspired by airships in Final Fantasy universe, but might still fit in action-themed anime too. :slight_smile:


(Avery) #9

Yeah, it does remind me of Final Fantasy. What I like about the design is it feels like it’s a ship that would belong to the good guys, as it has a sense of purity in its design.

1 Like

(purbosky) #10

… and then the good guy turns into your three-staged final boss! :joy:

It had red-tinted glow with sunset/sunrise setting at first, guess it more suited for the villains maybe, lol.

1 Like

(Ace Dragon) #11

Other than the perfectly flat cloud plane, I do agree with others that this is a good example of Japanese science-fiction.

There are ways to take it further, maybe something in the distant background or ion trails behind the ships.

1 Like

(purbosky) #12

Now that you mention the trails, I just noticed that I’ve uploaded the wrong file, oh my! :crazy_face:

There should be some faint trails like you see in the clay render, I’ve fixed that now. Thanks for the input! :smiley: