High Hawk

That’s a personal project.
Modeling : Blender (90% from me, 10% kitbash taken around). I used some assets from my « Vents & Panels - Boolean assets » pack as well : http://cbr.sh/luel63
Texturing : Substance Painter (the grey one in the desert) and Blender (the red one and the orange/blue one). I used the Decal Machine addon for some details as well. More flexible.
Rendering : Blender Cycles.
Compositing : Photoshop.