High number of Instances render black in EEVEE

I’ve been having this limitation on a recent project where increasing the instance count results many of the instances turning black. It only happens when trying to render in EEVEE. Any thoughts on a solution that allows me to keep the high instance counts?

The issue can occur from adding other instance dense object so it’s not local to the object.
This is the node setup.


DistroGrass Group Node

Thanks!

It may sound counter-intuitive but have you tried realising the instances?

Heres 1/2 million cones in Eevee. Blender 5.1

How many instances are you talking?

I have a 12 Gig 4070 RTX NVid Card

What GFX hardware are you running?

DOH! That makes so much sense.

but since you ask.

4 or 5 easy trees from the add-on lots of leaves. bunch of grass. probably a 1/4 Million instances on a 12gb 3080. I also have a bunch of procedural texture bogging up the project so this was just not the problem i needed in my way.

Thanks for the quick help!