I’ve been having this limitation on a recent project where increasing the instance count results many of the instances turning black. It only happens when trying to render in EEVEE. Any thoughts on a solution that allows me to keep the high instance counts?
4 or 5 easy trees from the add-on lots of leaves. bunch of grass. probably a 1/4 Million instances on a 12gb 3080. I also have a bunch of procedural texture bogging up the project so this was just not the problem i needed in my way.