high poly, realistic deinonychus

well, i’ve worked on this maybe 3 to 4 hours, and seeing the other high poly, realistic topic, i decided, sure :wink: :

http://members.lycos.co.uk/thatbrickwall/raptor.htm

btw, this is my first wip on this forum. go me, i guess.

@thatbrickwall

Pretty cool dinosaur you’ve modelled yourself there.
I’d like to see more muscle on his thights though, it’s like the
two distinct ones that are there now are a bit too distinct and
the muscle too small? I don’t know - maybe it’s just me - but
it just appears so to me.

Keep up the good work.

Cheers,
JoOngle

very cool, he looks a bit, hmm, cube-ular, not organic enough or something like that… its very good though i like his back legs and claws the best

updated version… new pic is at same link, with old pic for comparison:

http://members.lycos.co.uk/thatbrickwall/raptor.htm

@ThatBrickWall

Much nicer!
Now on to several more suggestions:

I think the front “arms/legs” are a bit “boxed” maybe you could
(W) Subdivide Smooth the square-like upper-arms?
After subdividing, you should have enough resolution (vertices) to
make it more muscular bumped + a little rounder?

Keep up the nice work.

JoOngle

Nice,

fore legs are still to be worked on, but hind legs are cool.

Stefano