Hi again. I’ve made quite alot of progress. Sorry if these pictures are quite dark, my blender computer monitor is quite bright.


I’ve shaved off about 800,000 verts by altering the flaps and the engines, i like the new engines, despite a small rendering error in them, but they make up for having no SSS in them, whic speeds things up. I’ve also made quite alot of mesh error correction, and there were dozens of those.
I’ve aslo made the detail texture colour more subtle, whilst adding a simple dirt layer to the texture, which was easy, one musgrave texture was all that was needed.
I’ve learnt a couple of new things about cameras and rendering. Firstly, CatRom was the filter i needed to use, i’ve never really understood which OSA filters were best for whatever situations but 16 x OSA on CatRom gace sutable results. I have also come to realise that that i’ve been pushing blenders accuracy too hard. I’ve got details and mesh layers of 0.01 thickess, and when i place a camera 50 to a hundred blender spaces away, it doesn’t have the necessary accuracy to render them as separate layers, thus i get small edge layer problems, but never mind, i’ll get round this.
As you can see it has got a bit of bling now, with side lights and a bit of a self luminating glow here or there, i am going to tweak it, and add some extra windows and sources for the glow until it looks like a living ship.
All of this has meant that i now am using only 1.1 gigs of RAM rendering it at HD, the rendertimes vary between 5 and 15 minutes, which is very good IMO. However the .blend file size is 123 megabites! i’ve never had a blender file so large! So i think the second shiip will be in a separate file, and composited for the final render. It’ll be quite a space battle once i figure out how to do good explosion.
Here is a screenie of my light setup, its getting quite detailed now. :eek:

C&C welcome.