I am trying to get good looking glass for windows, tumblers and bottles in Eevee Next and its not looking good. I am currently using a mix shader with glass and a transparent bsdf.
Has anyone here been able to achieve good looking realistic glass in eevee next? I know its still wip atm.
I tinkered with it using only screen space raytracing. No light probes:
This is with Material render method set to dithered with Raytraced Refraction turned on.
This is Material setting set to Blended with Transperancy Overlap turned on.
I added a transparent shader with a Mix shader to the material. I feel this looks more realistic?
@Matakani Thanks for the suggestion. I did look it up even on youtube. Problem is there has been a lot of changes in Eevee Next in the latest builds in both the renderer settings and material settings. Also light path node doesn’t work currently in the latest builds for Eevee Next.
@RickyBlender Thanks again for the Blender File earlier. I think I keep forgetting Eevee next is still in early wip. The screen raytracing reflection is still wip. At ceratin angles it falls apart. I will just have to make do with it. Thanks.
Just testing Eevee Next out. I think it has a very strong case against Cycles if we can get more light manipulation freedom like light path node and light linking added. It’s very fast from my testing it so far.
As we can see in this image, the refractions are glitchy and turn up as white. In other tests I’ve done the shader worked properly though, so it’s probably just an issue with this scene.