I’m making a realistic sculpture of a person in zbrush, I have already retopologized it and doing the finer details now. The head is about 2 million polygons, before I give the model textures I’ll have to unwrap the retopologized model which is 2000 polygons high and then bake the normals from zbrush and possibly the diffuse map from it too and other maps.
Now what I to this day haven’t figured out is how to get back the details from the sculpt in cycles, normal maps are only for the finer details, wrinkles etc. But the larger shapes and bumps, how would I add those to the head? I once tried baking a displacement map from zbrush but that didn’t seem to work very well in blender at all.
How would you do it?