I try to find out, how I can get highlight streaks (like lensflares) on a material at extreme light points. I read about lensflares and found out that they are connected to vertices and therefore fixed in location.
I want to have a glittery material with a high energy spot light moving in front of it. While the spot is moving I want to have those streaks on different positions of the mesh.
I don’t know if I explained well so I try to attach a picture.
Is is possible with blender? If yes, how is it archieved?
Try the glare node… im busy now, so you gotta figure yourself but if what you have done now is with halo material, then the Glare Node should work…Check the wiki