Highly Detailed M1911 (All Parts Modelled)

First time posting here. Sorry if i’m already breaking rules.

Special thanks to roybossit for his wonderful 1911A1.easm 3d model which i used as reference for my own model.
(Link: http://www.cncguns.com/forum/index.php?topic=1359.0)

The model took me a little over six months to make since i’ve been busy with a lot of other things and the final vertice count (with the edge split modifier) was 433968.

Unfortunately i’m not the best with materials or setting up renders so these pics will have to do for now:


Here are all the parts disassembled:

And a cross-section:

Download Link:

And a few more pictures:



And a close-up of the screws:

((((I’ll try to upload the blend file somewhere if people want to give this model a shot since i’m likely going to abandon it now that I finally finished it.))))

Download Link: http://www.mediafire.com/download/7in2olh2wlcp4g4/M1911A1.zip

nice modelling!
I’d like to see the wires of the main pieces, they look like tricky topology!

If you’re not intentionally going for a certain artstyle and want to make it photorealistic, I think the lighting/shading is a little flat. I think youre extensive and awesome modelling deserves maybe some HDR lighting to pop and make way for reflections!

Thanks for the comments and suggestions!

For elbriga: “I’d like to see the wires of the main pieces”

The topology is far from great but it was the best i could do since the whole thing is full of holes and such.

And for Proud: “maybe some HDR lighting to pop and make way for reflections!”

I agree with you completely but like I said i’m not great with rendering and such in blender which is why I’ve provided you all with the blend file (http://www.mediafire.com/download/7in2olh2wlcp4g4/M1911A1.zip) so you can give the model a shot yourself!

My render :slight_smile:
Took some liberties on materials and played around (as usual a little too much) with smoke simulation. Lighting setup is an HDR image and a sun lamp. Materials are mixes between glossy and diffuse shaders with a noise-generated bump map. Hope you like it!

Looks sweet man! I guess I should start learning things other than modelling in blender if I want to get better renders. :smiley:

It’s nice to be able to do the whole pipeline, but modelling is key, the rest is just makeup :wink:

I once was thinking of doing something similar, but after I saw the amount of parts I got a bit turned off ny the idea, so kudos for pulling this off. Very nice work.