Let me show you some (sorta) recent work of mine. For now I have a half-fictional(ish) highrise-building and a fully fictional skyscraper finished, both of which are meant to be part of some crazy detailed skyline aerial-shot type scene eventually. Though it’s gonna quite sure take years, till I get there.
Anyway. Here’s an old Luxrender-testrendering (this was done before the cycles-era) of the aforementioned highrise-building:
It has about 250k polys (in quads) and is completeley symmetrical, so this one render should give you enough of an impression.
Though I varied little bits & pieces here and there to my liking, it’s still rather closeley modeled after two real buildings somewhere in Tokyo, a picture of which can e.g. be found here.
Never mind the materials, I’m gonna redo them eventually, cause I plan to render the whole scene in cycles in the end (through render.st, probably, as this is gonna be way too hardcore to render at home).
As far as the mentioned fully fictional skyscraper goes, take a look here (best viewed in fullres (1433x5734) ):
This one was rendered in Cycles, btw.
500 SPP (Progressive)
Rendertime: ~16h (CPU)
Polycount: 10 345 137 (polys, not tris, and yes, I am for real)
Here’s also a version on which I indicated a few things, I’d like to point out or guess might need for some explanation (see below the thumbnail):
 Aircraft warning lights
 Cranes to hang windowcleaner gondolas down from
 Auxiliary windowcleaner gondolas
 Minimalist steel-truss elevator shafts, comparable to those seen on La Grande Arche (De La Défense) in Paris (France)
 Maintenance Hatches
 Two-storey elevator cabin
 Floodlights for the purpose of illuminating certain parts of the building at night
 Vents (who cares about their exact purpose)
 Indoor plants
 Lowpoly bureau furniture
 Jalousies (behind the glass)
 Ajustable blinds to cast shadow onto the fascade
The rest is rather self-explanatory, I suppose. But feel free to ask any questions, if not.
Here’s also still a little viewport-render-closeup of one such elevator shaft, as well as the cabin and counterweight (the thingie on the upper left side):
Well, that’s about it, for now. I might later add some more such viewport-render-closeups of interesting parts. Other than that I could only show you some older WIP-renders, from different perspectives, though stuff is obviously unfinished on those…
In any case, c&c always wellcome, that’s what we’re here 4, after all.
And there’s more to come, so stay tuned (though this may take a while, mind you, I started work on that skyscraper back in 2011)!