here is the second image in my artifical landscape series.
If you missed the first one, you can see it here.
The background info:
I managed to talk my illustration professor into allowing me to do an independent study in CGI. My project is to create a series of images of “artificial landscapes,” i.e., landscapes which are highly modified by humans, such as parking lots, highways, and power lines. I’d highly appreciate any feedback.
However, one caveat: the reason I am doing this project in CGI is because I’m trying to create a parallel between the artificiality of the landscapes and the artificiality of CGI. (One of our graduate students has dubbed thus “enhanced fake-ism.”) For this reason, these images are not supposed to be photorealistic. I am trying to make these look artificial, but obviously I don’t want them to look bad, either. Hitting the happy medium between not realistic but not ugly either is going to be one of the most difficult parts of this project, and I’d especially appreciate any suggestions along those lines.
So, here is the highway. There are some obvious issues which I will address soon: the lack of detail in the distance, the flat-color sky, and the bad textures on the road and hillsides. Anyone see any problems I haven’t noticed yet?
There is some levels-tool postpro on this image.