Hinge

Hey All im trying to make a teeter totter kind of thing where a ball land on one side and makes the other side go up. I just have a plane resting on a triangle. is there a way to make the plane hinge on the triangle so the plane doesn’t slide off. Thanks for your help.

ummm you could parent meshes, or join meshes and use a hinge script. But I’m sure there’s an easier way in logic bricks.

I understand that it can be done very easily with the new physics constraints. I have not used them personally, so I can’t tell you how just yet, but I think I’ll play with it for a minute. You need to be using the newest 2.43 preview build to have the new constraints interface (it takes a lot of Python code to use them in 2.42a). Once I figure it out, I’ll post an example blend.

Ok I use 2.42a so that’s why I use python :smiley:

i just put this to a test to see and i think i got it ill poet a blend here for ya
you can take a look

http://waynefox3.googlepages.com/teetertoter.blend

I used Blender 2.43RC2 to make it
it should work open it with that and take a look to see if thats what your looking for

sorry i missed the 2 post above mine when i wrote this it still may help

Yeah, Wayne, that’s it. Since I went to the trouble to make a .blend, here’s mine:

http://www.blendenzo.com/Files/Help/HingeDemo.blend

(Actually, it was no trouble, since it was an excuse to play with the new constraints system…)

You will need to use a 2.43 preview release to use this file. I left the hinge constraints open in the buttons window, so you won’t need to go searching for it. (It’s in the “Object” context of the buttons window in the “Constraints” panel.)

Ty guys. I have to download 2.43 I’ll post an update later