so basically i just used the python script from the physics demos for hinge constraints, but when the hinge is interacted with by other objects, the physics overhead shoots up to 90% and the fps down to 5.
what i want to know is if there are any optimizations i can make, or if bullet has trouble with hinges since its still in rc2 stage
ok, now i feel kinda stupid lol
i was trying to do it with the python, but i found out i could do it through the blender gui, and for some odd reason it works alot better.
But thank you for being willing to help, i appreciate it cause id be lost i am a self proclaimed python noob:o