hi, I am looking for some hints about how to physically simulate the rotation of an hinge. There are two square tubes, a hole and an axis.
I am a bit lost about all the possibilities in the software, and look for some hints on the right way to do this.
My goal is to check that during movement, the two tubes will not collide.
Hi, you could use bones or you could use the object itself. Place the curser at the hinge centre point and move the origin to the curser. For the hinge parts not to collide use rotation limit.
hing.blend (927.0 KB)
2 Likes
Thanks for your reply.
Nice and simple!
What if the hinge axis is a 3D line, not parallel to any of X, Y or Z ?
I am not sure what you mean can you show example of it?