Hiring programmer to make export plugin for new Linux game engine

We are wrapping up a successful Kickstarter campaign to bring our game engine Leadwerks to Linux:

I am looking for a programmer to write an export plugin for Blender to our own model format. The plugin should also export any used materials into our own material files, and copy the textures. Our model file format is a pretty straightforward binary format, and I don’t think it will be too difficult to work with. Skinned animations and static models should both be implemented.

We think Linux gaming is on the rise and are excited to be a part of this movement. If you are interested in helping us to push Linux gaming forward, or know someone who would be good for this, please contact me. Thank you.

Do you have an export library or does it need to be a pure python implementation that exports to the ‘raw’ binary format?

The plugin should be written in pure Python.

sent you a pm.

I wonder what you use for animations, absolute / relative matrices or quaternions?