We are wrapping up a successful Kickstarter campaign to bring our game engine Leadwerks to Linux:
I am looking for a programmer to write an export plugin for Blender to our own model format. The plugin should also export any used materials into our own material files, and copy the textures. Our model file format is a pretty straightforward binary format, and I don’t think it will be too difficult to work with. Skinned animations and static models should both be implemented.
We think Linux gaming is on the rise and are excited to be a part of this movement. If you are interested in helping us to push Linux gaming forward, or know someone who would be good for this, please contact me. Thank you.