I want to create some kind of hit detection (I wanna learn the basics for some games).
So I have set up a cube with a property called “hp” (health points). And everytime a rigged stick touches the cube, the hp should be subtracted by 1. But for some reason it does not work.
I tried a normal animation without a rig, and there it works, exactly how I want it. But for later projects I wanna use rigged mesh animations.
I hope somebody can tell me what to do to accomplish my goal. I will attach my .blend file.
Thanks everybody and have a nice day!
testcollisionblenderartists.blend (492 KB)