I have a camera that I’d like to replicate in Blender. It has a Main Dummy for movement and Horizontal Orbit. A secondary Dummy for Vertical Orbit. And then it also has two sliders for Width of view and FOV. With these two sliders I can either keep the width constant and decrease the FOV. This will move the camera out and give the classic Hitchcock move. Or I can keep the FOV constant and change the Width slider which will move the camera in and out of my subject normally. I use this setup to go from a telephoto (practically Ortho) view of a patent drawing model and then change the FOV so it looks like the model pops out of the page.
Since Blender doesn’t allow animating the FOV but only the MM setting for the camera, I’m having a very hard time recreating this camera setup. Can anyone help? Thank you.