So last night I started working on my submission for thr Blender Guru competition. I really wanted to try doing a character as I haven’t ever done a character in 3D, so this is quite challenging! I’ve been using Blender Cookie’s 2010 training vids (Modeling Kara) that I baught when it first came out, now that I’m REALLY into 3D, it’s been a great reference to go back to.
Let’s hope I finish before the submisison date, if not, I’ll be continuing this alongside my other projects
I’m doing Hitman, it isn’t my favorite game or anything, but the character imo, is a little “simpler” as he is bald and usually has a frowning expression, so I thought it was a doable subject begin character modeling, of course I’m doing it the polygon way, but I’ve seen some great documentation on the sculpting (and awesomeeeeeee works) on Blender’s sculpt mode, which doesnt look too different from zbrush in terms of how brushes behave, I’ve played a little with brush, so we’ll see how it goes, would be really nice to get soem input guys! the ears were so damn difficult, edge loops definitely don’t flow well at all in that part, I intend to make a more frontal view so it shouldn’t be to bad though.
Will post a sketch of what i want the final image to look like, for now, screenshots!
BTW, used this ref image for the head, really handy