I wonder if there is a way to hitObject with Mouse sensor through another object with visibility set to False.
I tried to play with occlusion culling but with no results.
I need to find a way to set dynamically an object invisible to MouseOver.hitObject. I can’t use the actuator Edit Object -> End Object because i need to respawn the owner and his children.
Anyone has an idea?
Just to add human readable details: i would like to create a box containing objects, when the box disappears the objects can be selectionable otherwise no. The box can be a group of parented objects and i would like to hide some or all of them.