Hello Blender community!
I have a problem with getting my meshes to align with bones. I have a very simple armature and a low poly character that comes in a bunch of pieces. I don’t want to soft bind the character to the armature but rather just parent the pieces to the respective bones. I have managed setup the parent relationship, but blender seems to treat this as the meshes being parented to the armature and then in addition having some kind of constraint to move with the respective bone. But this means that the transform of my mesh is now relative to the armature root, not the specific bone. Zeroing out the transform of the mesh moves and rotates it to the armature root instead of the bone, which is what I wanted. Blender draws lines form the object pivot to the bone, so it obviously has the information it needs to perform the operation I want, it just doesn’t let me do it
Any help or pointers on this are greatly appreciated. Thanks in advance.