I’ve been working with the newly integrated bullet physics in 2.66 (who hasn’t?), and I’ve come across a problem. Whenever I fracture a mesh using the cell fracture addon, I can’t figure out how to hold the objects together until they are affected by the force of another object and/or force field.
I’ve already tried out the Bullet Constraints addon, but that doesn’t work out (the objects squirm around before they are torn apart by another object, and when they are torn apart by another object, the pieces stick together and react in an almost jello-like fashion, no matter how high I set the Break Threshold).
I’ve also tried turning off the gravity, since I can always animate it. That didn’t work, either. And of course, reducing the mass of the objects to its minimum causes them to slowly float upwards.
Any suggestions? I read through some of the topics in this section of the support forum before posting, so I hope I didn’t miss the same question being asked previously. Help is greatly appreciated!