Hello. I was following this tutorial on making manga game character ( http://cg.tutsplus.com/tutorials/blender/model-uv-and-texture-a-complete-manga-character-in-blender-day-1/ ) and while everything went smoothly, I have a problem. When I deleted the vertex for arm, and connect the arm with other vertices, I get a wrong effect in texture view, like if the hole was still there, but it has faces there. I don’t get it. Can anyone help? Here is the screenshot: http://i53.tinypic.com/312dxyo.jpg
The first thing I’d do is to use Ctl+N to recalculate the direction of your face normals.
whoa, thanks, it worked…!