I’ve got a model that I’m trying to smooth out. I’ve used the subsurf modifier, but whenever I do that my my model gets these holes in them. It doesn’t appear to be the mesh though, so fill holes doesn’t do anything. I’ve tried EdgeSplit, and that doesn’t appear to help either. Applying Multires gets rid of some of the holes, but by the time it gets rid of the majority it seems to overload the computer, so I’m assuming that’s not the right way to do it.
Any help, even a link to a tutorial, would be much appreciated.