Hey all,
Still fairly new to Blender, but I’m running into some problems with a very high poly count mesh.
I’ve created all these little branches with a few leaves on them, and I’ve been duplicating them like crazy. The branches were made from a bezier curve converted to a mesh. I know that’s my problem right there. In any case, my computer is getting bogged down (quad core i5 w/ 12GB RAM).
Is there anything I can do to this mesh to make it a little easier on my computer? There’s no way I can retopo now…maybe I should have thought of that before? I don’t know. Any hints that can help me now, or can be applied on future projects would be great.
Thanks for that amazing resource, I’m going to try everything I can and let you know if things are any better! Also, I’m running a 21" iMac, and I think it’s got the NVIDIA GeForce GT 640M.
Hmm, helped a bit but not a whole lot. Once I create a single object from all the seperate tiny branch objects, everything goes back to normal and the computer doesn’t have any problems. Any ideas as to why that might be?