Final result
Had this idea over a year ago when watching mountains and valleys with dense forests.
Used this project as a way to experiment with different techniques such as the ivy generator add-on, procedural brick material, custom bokeh, 3D scanning and entirely managing the post processing in the Blender compositor !
Clay render
Custom Bokeh
Made without add-ons, learned the technique from Gleb Alexandrov
Post process in Blender
Instead of using photoshop, I tried to use the Blender compositor to mix the render passes and work on the colour grade.
3D scanned character
Since the character is rather small in the artwork, I thought doing a simple 3D scan with the Polycam phone app would be a good idea. I then tweaked the material to change the texture and my character was done.