Homemade Robot Head

Homemade robot head, unplugged and plugged-in (lit-up) versions.

Personal Project. Rendered using Cycles. Experimenting with emissive objects and textures. This is an updated version of this. The original “plugged-in” version had more rainbow colored vacuum tubes and was an all-in render with just some glow added in the comp.

Everything was modeled in Blender except for the background shelves and some background paint cans, and a tv. Most of those are from Poly Haven. One of the shelves is an Adobe Substance asset.

Textured with Substance 3D Painter and Photoshop. For the plugged-in version, the animated eye textures are a procedural noise mixed with some animating black and white lines and a reveal mask for the test pattern eyes. This was baked out and then projected through a light into the volume as a separate pass. The scene lights were split out in render layers and then adjusted in the comp.

Thanks for checking it out!




66 Likes

¡Viva los tubos! :smiley:
I really like what you’ve done with the scan-line static-y CRT (cathode ray tube) eyes!!
Have you invented a new genre here: Tube-Punk? (Post Steam-Punk, Pre Contemporary)
Thanks for sharing, I really like this! :smiley:

2 Likes

Really nice idea, and wonderfull execution. :slight_smile:
I do like your texturing work, really well done.
Some nice DOF, but not too much, and little details sprinkled in the BG to finish of the composition.
Well done sir, hat’s off for you. :tophat::+1:

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Tube-punk. I like it! The eyes were fun. I kept thinking the noise pattern was too big, and it is, but it didn’t read as well when it was smaller. Thanks!

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Wow. Thank you so much. I really appreciate those comments. :grinning:

Thats slick as heck, great work!

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I love it. The Nixie tubes was a cool idea for hair. Or. Details.

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Thank you!

Thanks! My original idea was a network of vacuum tubes for a brain. It became very complicated, so I simplified it.

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I featured you on BlenderNation, have a great weekend!

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You’re on the featured row! :+1:

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Great design !! can’t help but think this scene needs a keylight somewhere, otherwise the lighting seems quite dull. What about animating the lightbulbs as well? they could increase in intensity during the boot sequence, or flicker a bit.

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That’s a good point about the key light. I originally kept this scene dark because it was always going to be in the “ON” state and I wanted to show off the glowing tubes and eyes. I played with having it turn on and the tubes and eyes light up during the animation, but I didn’t want the scene to be too bright and then have to transition everything to dark as the robot turned on. That’s how I ended up with the lack of a strong key in the “OFF” version. I ultimately gave up on doing an animation that showed the robot turning on, mostly because my laptop would still be rendering that version. The scene ended up being pretty heavy and I ran out of gpu memory, so I had to render with the cpu. Very slow. Some of that is on me for not optimizing the scene as much as I should have. But I’m learning. Thanks for the comment.

1 Like