Homework Wallpaper - DONE?

Greetings again fellow Blenderers :slight_smile:
I’ve recently gone into a spree of wallpaper making, and so far I really like this one :smiley:
So what do you have to say? Where can it be improved? Too bright?
http://www2.picturepush.com/photo/a/4064155/1024/Picture-Box/Homework1.jpg
Full res here

PS: The writing on the paper is some science work I’ve done in school this year. Grade 11 :spin: Ideal gas model :no:

Nice image, it’s very well done. My first feeling is that the brightness range seems to be off a bit though. By that I mean that either the interior should be darker if the camera is exposed for the exterior, or the exterior should be brighter if the camera is exposed for interior. On the desk it seems to be about right, but I think the wall on the far right is what is throwing it off for me

I like it, the shadows are perfect. Although liquid is a bit lacking a bit of colour perhaps?
Great job though i love it.

the pencil needs work, but the lighting is quite good.
the fuzzy glow is sort of excessive, though.

Whats wrong with the pencil? I think you only say that because of the bad lighting… I’ll tweak it all when i get home.

thanks for the crits so far.

If I were setting this scene up in real life, I would put a diffuse golden reflector to my right side as I am standing next to the camera, to add some warm light into the area occupied by the glasses and so forth. The label on the bottle also needs to be clearly visible, and this should do it.

In fact, I would probably add two reflectors, one on either side, in order to both brighten and slightly warm the wall surfaces, without making them look non-white.

I’m just a little bit unsettled by the lack of focus, mainly on the aspirin bottle. The desk surface just behind it is in-focus but the bottle in front of that area is not. Now, I do understand that the “fuzziness” is part of the design of the picture … thanks to the noticeable lack of fluid in that bottle. :wink:

Overall, stepping back to have another look at the whole thing, I’d say that you’ve got a well-done render on your hands.

For the pencil I would separate the metal band from the shaft, it could be in the same mesh just separate geometry, that way you could use edge smoothing to make it rounder.

I think you need something on the wall to the right of the desk to give the room better dimension. This would also improve the light to dark ratio. A bookcase would be perfect, but you could just have something like a set of skis leaned against the wall.

Nice image. Very close to being photo-realistic.

I would actually agree with sundialsvc4 about the aspirin bottle. From where the camera is standing, the pencil and the aspirin bottle are at almost the same distance away from the camera. I would think that either both would be in focus or neither one of them.

Another thing that caught my eye is the lighting on the pencil. It’s a little too uniform and too bright. Kind of suggests that there’s another source of light right next to the camera which is throwing light only on the camera.

Update:

I’m just a little bit unsettled by the lack of focus, mainly on the aspirin bottle. The desk surface just behind it is in-focus but the bottle in front of that area is not. Now, I do understand that the “fuzziness” is part of the design of the picture … thanks to the noticeable lack of fluid in that bottle. :wink:

The unfocusness, i realised, was mainly caused by my bad glow effect. should be gone now right? but also: the asprin is slightly closer to the camera than the pencil. slightly. I did actually reposition the pencil more back into the light, but the render was taking its time, so i’ll show it later.

Nice image, it’s very well done. My first feeling is that the brightness range seems to be off a bit though. By that I mean that either the interior should be darker if the camera is exposed for the exterior, or the exterior should be brighter if the camera is exposed for interior. On the desk it seems to be about right, but I think the wall on the far right is what is throwing it off for me

The desk is a very dark desk, so the image is actually ok with lighting I think… but the new addition to the wall will help.

I would put a diffuse golden reflector

Apperntly my lighting is fine. But I’m also not very experienced in photography and using diffuse reflectors, so it’ll only complicate things. I’m going for realism, not really beauty… if that makes any sense

For the pencil I would separate the metal band from the shaft, it could be in the same mesh just separate geometry, that way you could use edge smoothing to make it rounder.

It’s just the lighting that makes the pencil look odd, i’ll do a close-up render and see what I can do.

you need something on the wall to the right

done :stuck_out_tongue:

Very close to being photo-realistic

YESS!!! I’d never say that about my own artwork, so I’m glad you did :slight_smile:

the fuzzy glow is sort of excessive

I agree… changed that too now.

Although liquid is a bit lacking a bit of colour perhaps?

I tried something… what do you think now? Kinda hard to see in the low res, but I’ll be posting a full res render soon… it takes about 1.25 hours for full res.

Heres a wireframe of the pencil: http://www1.picturepush.com/photo/a/4068859/img/Picture-Box/trytry.jpg
It’s rather high res. 1680x2100

and a render of it:
http://www1.picturepush.com/photo/a/4068889/1024/Picture-Box/try3.jpg
I see what you mean, the nor value in the texture isn’t affecting it because of the AO… ill see what a hemi can do.

right, now for the long awaited update:
you can only really see the detail in the full res (especially on the pencil) so got check it - link below picture
http://www2.picturepush.com/photo/a/4070200/1024/Picture-Box/Homework.jpg
Full res: http://www2.picturepush.com/photo/a/4070200/img/Picture-Box/Homework.jpg

The metal part of a wooden pencil isn’t hex/oct - gonal like the rest of the pencil, it’s round. That’s what makes it stick out in my opinion.

my pencil that i used as a reference had a hexagonal metal bit. but i’ll see what i can do

Don’t quibble over pencils.

Cut out the diploma. Every diagonal-line thus points to the diploma, which becomes the object of the piece. Switch back to your original composition, and perhaps crop it slightly. Those diagonals need to point to a blank spot, as they did.

Hmm, glad you noticed that. How about just moving the diploma up a lot? Like so it’s only just in the frame? It would probably seem less composed for a photo and more real - there are always those items that the camera gets only pieces of because they are not the subject

Ok, what do you guys think now? am I done?

Wow… great work :slight_smile:
I would never had spot this as a 3D picture if i had seen it elsewhere.

Thanks dude

Also try quickly adding some contrast to the scene outside the window. Other wise it is Photo-Realistic.

What kind of contrast? like colour contrast - add some red to the image? or just brightness and contrast to the image outside? or some plants or technology to the inside?