Wow , soooo good stuff. Would love to see a break down of this.
Very nice… I want to be that good one day… I love learning Blender… It is hobby of mine now that I am retired…
Beautiful!..very Nordic noir!
Thanks Bart ! and everyone.
Rawalanche : I simply used Blender particles to scatter everything on the terrain.
Okavango : For sure Cycles could produce such results, if only I took the time to seriously investigate in Cycles, would indeed be curious to see what could come out from it, but everything is there to give great renders
Grzesiek : Will prepare something
Grzesiek, duno precisely what you’d like to see, here are 3 clays.
More precisely, terrain is double displaced using 2 different textures, rocks are displaced too, the water has a normal map to create waves, leaves are simple meshes with few faces and mapped with opacity textures and everything else is textured of course and I mainly used bump maps to create some relief.
What did you do for the water displacement? A noise or cloud texture? Or something more complicated?
hi enricoceric, can you say, and give the link to exporter which you use now for octane 4 for export from blender?
@enricoceric: can you tell what hardware do you use, since this is very good render time ?
First, Thanks, this is what I wanted to see.
Second… WOW… so everything is modeled… NICE… Was expecting the background at lest to be textures only, but they were too good to be just textures.
Wow! This is so impressive. The first time I saw it looked 100% real!
I like the water especially. I would really like to know how you did that.
(You said you used a normal map, but can you be more specific?)
Absolutely photo realistic. My question is about your GI. I read your comments about the fog and haze. But what did you use for overall illumination? If you care to reveal that. Either way its really good.
For the water I used a normal map, just google for that to find plenty, and a bump for water round ripples.
As answered to octopuscats, I used a normal map, just google for that to find plenty, and a bump for water round ripples.
Ho, I forgot to mention it, the scene is illuminated with a cloudy HDR map.
I thought it was much more evident to find it but not as easy as expected, here is the link : https://render.otoy.com/forum/viewtopic.php?f=32&t=37879
Duno if you need to log on the Otoy site for that …
I used 3 x GTX 1070
Stunning work bro!
Love the color grading and modeling. Very well done
Amazing work! The mood and setting reminds me of the Sci-Fi movie “Ex Machina”. Anyway, since it’s inktober and I found it quite inspiring, I decided to make some fan art, hope you enjoy it:
Ho, that’s cool and nice result
Wow, some of the renders feel like they’re photographs. Great job!