I was experimenting to use the Hook modifier to influence a weight-painted vertex group using an Empty as the control object.
So I painted some weights on an object (automatically creating a new vertex group with a gradually diminishing weight),
added an Empty to the center of the painted area,
added a Hook modifier to the object,
and selected the empty and the vertex group in the Hook modifier.
But then the influence of the Empty immediately pushes the vertex group inward to the pivot point of the object, and no matter what Hook modifier values I change, this doesn’t seem to get better.
Could someone maybe explain to me what I’m doing wrong? Maybe there’s an alternative way to determine a soft vertex selection, in stead of weight painting? Many thanks in advance.