I’ve been lurking here for a while now which has been both informative and inspirational. It’s taken me some time to understand the modeling paradigm of blender, being used to ProEngineer which is quite different altogether, and mainly played around with importing ProE models via wavefront format into Blender and fixing them (ProE tends to screw up meshes in some tangents with rounded edges, requiring some tedious re-facing in order to avoid strange artifacts). I have also done some tutorials such as the soda can and ginger bread man ones.
Only recently have I tried modelling something from scratch in Blender, my first attempt cannot be shown as it involves some IP issues with work. This is my second attempt spured on by FritzX efforts in modelling the same item which he referes to as Greek/Spartan Helmet. I am not attempting to rain on his parade but am genuinely interested in warfare in the ancient Greek/Roman world, which should keep me motivated.
I am about 80-90% finished modelling up the hlemet and about to start experimenting with materials and textures. I do realise I could have used fewer vertices in construction, but that is part of the learning process, working out what you can get away with will come with experience, this is only my second attempt modeling for myself.
I’d like to say that I’d model up a Hoplite in full array, but most likely try something else before returning to this theme.
Any feedback would be welcome.