I decided to try something a little different from anything I’ve done before for this contest.
The gameplay will be focused more on puzzle solving rather than the doom3 style of repetitive monster killing. I intend to create a sense of horror more through psychological means than repeatedly having monsters jump out at you. Though I may include monsters and combat if I have the time, they will be used sparingly.
I basically wanted to do something that would challenge my programming skills :).
Features so far:
Mouse cursors which change depending on the target/action.
Dynamic lighting.
Object inventory/usage system.
Static cameras which change the viewpoint depending on player position.
yeah, i think that plain old hack en slash is noy very scary. you really have to get into the player’s mind to scare them these days. a psychological thriller should do just that. i am really interested in how your game turns out.
Andy you know if you need some tracks I’m more than welcome to lend a hand. I have a long trip with you in the developmental field and I know you suck at music however I suck at the programming part and I’m going to need some help on the scripts… Just a thought.
ive taken a similar approach to the contest as you have actually…instead of what i usually like making(mindless shooting), mines giong to be focused on suspence…as a matter of fact there is only 1 monster in the entire game.
Thanks for all of your comments! They keep my motivation up to work on the project, even though I don’t have a lot of free time at the moment.
Here’s a couple further screens, which are probably the last I will show before release since I don’t want to spoil too much of the game.
Here’s the current room I’m working on, which is a kind of lobby area.
Here’s a work in progress of a monster. You can’t see a lot, but that’s the idea. He moves through the shadows, and you often only catch a glimse of his blades.
My current working method is to punch out as much content as possible, instead of spending a lot of time perfecting details. This should result in more of a complete game in the time available.
The progress ib your game looks perfect, and I like the way you think about how to create a game. Keep working on it, I think it will turn out really positief.
With the many hours of work and refinements I’ve made to optimise him for the engine, he deserves some reuse. Plus modelling/texturing/animating a whole character from scratch would have severely cut the amount of time available for working on other aspects of this game.
With each game I make I aim to progress in quality. This does mean building on previous work…