I decided to try something a little different from anything I’ve done before for this contest.
The gameplay will be focused more on puzzle solving rather than the doom3 style of repetitive monster killing. I intend to create a sense of horror more through psychological means than repeatedly having monsters jump out at you. Though I may include monsters and combat if I have the time, they will be used sparingly.
I basically wanted to do something that would challenge my programming skills :).
Features so far:
Mouse cursors which change depending on the target/action.
Object inventory/usage system.
Static cameras which change the viewpoint depending on player position.