# Horse/Donkey model download

**URL:** <https://blenderartists.org/t/horse-donkey-model-download/412901>\
**Category:** Game Engine Resources\
**Created:** [March 25, 2008, 9:25pm UTC](https://blenderartists.org/t/horse-donkey-model-download/412901 "2008-03-25T21:25:23Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Clean3D](https://blenderartists.org/letter_avatar_proxy/v4/letter/c/edb3f5/32.png) [@Clean3D](https://blenderartists.org/u/Clean3D)\
**Post date:** [March 25, 2008, 9:25pm UTC](https://blenderartists.org/t/horse-donkey-model-download/412901/1 "2008-03-25T21:25:23Z")

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In the process of creating some artwork for the **[Sokoban Game](http://blenderartists.org/forum/showthread.php?t=89774)** Blendenzo and I are making, I created this fairly realistically proportioned donkey model. We don’t have a use for it now, and it does no good sitting around on my hard drive, so [**click here**](http://clean3d.blenderge.com/files/walkDonkeyWalk.blend) and enjoy. 🙂

There are high-ish and low poly versions, and they are both _roughly_ UV-mapped, but are not rigged, animated, textured, etc; so it may take a little work to get them in your game, but they are licensed under a very free Creative Commons license, so you can do pretty much whatever you like with them.

You’ll need to apply the mirror and/or edge split modifiers before using them in-game, as well, or only half the model will show up.

- Clean3d

![http://www.maj.com/gallery/Clean3d/SokobanGame/desertplayer.jpg](http://www.maj.com/gallery/Clean3d/SokobanGame/desertplayer.jpg)

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**Author:** ![MagicMan](https://blenderartists.org/user_avatar/blenderartists.org/magicman/32/2432_2.png) [@MagicMan](https://blenderartists.org/u/MagicMan)\
**Post date:** [March 26, 2008, 7:45pm UTC](https://blenderartists.org/t/horse-donkey-model-download/412901/2 "2008-03-26T19:45:39Z")

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Thanks these might be very useful in one of my projects. I doubt I would’ve bothered to model a horse/donkey myself for the game but now that I can use these. They would definitely add some life to my environment.
