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This is my current WIP. I’d like to hear some feedback on what I can improve. So far, the coat texture is bothering me, it looks too plastic. I’m not very experienced with materials, so the shader is very simple right now; just a diffuse + glossy with a physically based shading fresnel node. Any suggestions on how to improve the shader would be greatly appreciated. I handpainted the texture and I plan on adding more details to make it look more realistic.
I’ll be posting updates.