just finished this portait. Basemesh created in Blender sculpting in Zbrush textures baked in xNormal. The main color actually is created via node system so kinda procedual with lots of mask in the end it got very messy. The detailed normal aswell via nodesystem.
In general i wouldnt recommend do it that way but it was still fun to do.
Rendering in cycles with sss about 4 hours and without about 1:30. I know there are still some areas that could have been done better but im gonna do another portait soon anyways and will pay attention to my mistakes
Nice render! but I’m from the anatomical department of the hospital, and in that department I have to say that your model have a nice possibility of improvement!
The skin texture is a lot more advance than the modeling part, great work!
Thanks Tonatiuh. I noticed aswell that something with my modeling doesnt seem right when i was texturing. It’s supposed to be a kid but the mouth and the ears are some of the biggest issues i think and in general the proportions. Im not sure about the eyes size, i changed them several times they might be still too big
I think that for a kid the proportion could be better.
Andrew Loomis proportions:
1 year:
2 or 3 years:
Little boy:
You can see there also how the ear is more or less, You should use more references for that, as much as you can.
Also the nose and lips area are fundamental to difference a child or boy, so look hard to thous draws, and also search for references.