Hosting blender games like Flash

I need to know how to host my blender games online so that you can play em without downloading. Anyone know how?

don’t think it’s possible

Yes it is, you make it an Active X plugin or something like that, but how you do it I have no idea…

I remember seeing something like this awhile ago, but I can’t seem to find it anymore, also it may not even be compitable with the new blender version. :mad:

I will keep looking, and post if I find anything.

here is the latest version of the web plugin
http://continuousphysics.com/Blender2.42Webplugin.html

Yes!!! That’s what it was, thanks for posting the link, it would have bugged me for awhile if I hadn’t known. Also this is a little unrelated but you can use the bunny loader in some way to get it to load the blend if it gets fairly big. I’m not really sure how it works though :frowning: http://www.fileden.com/files/17915/bunny_loader.blend

umm…sorry but that made no sense to me. Could you just explain how to put a game online without downloading?

Little bobs link there has all the info including how to embed the game into a powerpoint.

I might update the windows Blender webplugin for version 2.43.

However, this is a small side-project and focus is on other projects: Bullet physics sdk, COLLADA Physics and improving collaboration/confluence between more and more open source gaming resources (Ogre3D, G3D, Blender, Bullet etc). This should lead to more robust and wide-spread ‘independent’ game development, including publishing on websites. I hope we can provide some open source infrastructure using COLLADA, Blender, Bullet, Ogre 3D that provides a multiplatform answer to the proprietary Microsoft XNA :slight_smile:

Erwin

Yeah, my game making with blender has been drawing some attention in my school district. One of the IT guys was asking if I planned on using XNA. My response was that it kept too close a watch on what I was doing, if it went proprietary I would be stuck with knowledge that I would have to pay to use, and that there were enough free and low cost alternatives in more accepted and useful languages that it didn’t make a lot of sense.
I don’t hate Microsoft, but they are getting behind the times. Open source has more freedom and is a more creative force.

Sorry to bring this thread back to life, but the link on how to set up the plugin was dead and I wanted to put games on the web. Anyone know how to help?

www.blender.org/modules/documentation/publisherdoc/plugincontent.html