Quite a suggestive title, isn’t it? Sorry but no anatomically incorrect miniature phantasm lip-syncing naughty things under a hot red light… Just some soft balls dropped in a spinning dryer-alike contraption.
(Watch it in 720p… and don’t pay attention to the crap YT promotes at the end.)
(Rendered with Cycles on GPU, 200 samples only. Around 30 seconds per frame.)
What you can see here are Rigid Bodies. To be precise, 486 little rigid bodies held together in groups of 27 thanks to constraints, under mesh skins. I animated only the wheel thingie and its doors. Bullet Physics does all the rest. :eyebrowlift:
This is just a proof of concept… and an example of what Blender can do with a bit a dedication, despite its “broken” UI.
Next step: Ragdolls with rigid bodies… And after that, cloth with rigid bodies. :eyebrowlift2:
This video was motivated by the (maybe not so) recent NVidia Flex tech demo. When I saw their 3 lonely water balloons, I thought to myself “I can do that!” I just re-opened an old file with bouncing balls and I tuned the constraints to make them look a little more like water balloons. That’s all.
And, before somebody jumps in with a flamethrower to defend NVidia, I know that I most probably can’t do all that is shown in the Flex video… And that what I do in here is an incredibly complex trick… And what-not? I’m just tinkering, waiting for the day when all that the Bullet Engine can do will be available in Blender. (Dear Santa…)