Hot to animate Pivot (origin) location?

In Blender 2.5 it is quite easy to change the pivot (origin) location of the object (Shift Ctr Alt C). Is it possible to animate the location of the origin?

Origin location is not anywhere in the properties panels. I even cannot find any appropriate datablock where the keys should be set. But it seems to be possible.

This should be very useful to animate for example rolling cube etc.

i have never been able to animate the location of the origin, though i never really saw a need to. i’m pretty sure there is a way around your problem.

Couldn’t you just invent a new pivot?

For instance, create an empty.
Create a cube.
Make the cube a child of the empty.

Now you can animate the cube a round the empty.

I have the same problem. I try to animate a rotating object
each time from a different point. For now, just what I could do with two methods.

Method 1 autokeyframe and play and rotate using the 3D cursor pivot.
Method 2 bones… (This method can be improved by someone who knows more bones than me)

If anyone knows how I can do better, Please let me explain.


would be fantastic if we could have two parents or animate the pivot.
Sorry for my bad English.

Check out this video:

http://cgmasters.net/envanim-tutorial.html

in blender-2.55/2.56 you can setup a
pivot constraint.
Then the rotation will be around this pivot-object (maybe a simple empty).
Now you only need to animate the pivot-object(that defines the pivot)
and you get a new rotation-point.
Next - the pivot-constraint - allows to accept all rotations or
restrict it to only one axis …

many thanks guys :slight_smile: