Looking for genuine advise on how to improve this scene. I think I’ve got it 90% there I’m just not sure on how to improve on this
Beds are a bought Asset from Blender market
Textures from Poliigon.com
Looking for genuine advise on how to improve this scene. I think I’ve got it 90% there I’m just not sure on how to improve on this
Beds are a bought Asset from Blender market
Textures from Poliigon.com
At first glance:
Bevel on sharp edges
Softer shadows, especially the shadow from the desk on the floor. If you use a point light or IES, make the size bigger in the properties panel.
Use blackbody for the lights which makes you sure that the colour of the lights are natural. around 5000 or 6000.
What is that black board or curtain in besides/ infront of the window? Could use some variation in texture. Looks like pure black?
If appropiate; make things less sterile by, for example: displacement, normal maps, bumpmaps, randomize verts.
That’s all I can think of for now.
Impressive work.
I like the shader of the blue satin on the bed. How did you do that?
In the last picture which looks better than the first one, I don’t know what I see. Maybe the lights are a bit to strong, or you didn’t use filmic, or the lights are to white?
Maybe:
Change the curtains, because they look too unrealistic (almost ruining your work). And I like more lighting from the second picture.
I’ve actually finished this one now see here: