This project got started after I found an interior image that I liked from google, you can check it HERE.
Well, the camera angle changed under way, and basically it reminds nothing like the reference. Except the floorplan.
All in all I got the scene finished.
Filmic Blender, 3000 samples with Cycles.
Would love to hear your comments.
Thank you.
This is really nice. They both look realistic. The second one might be my favorite, because it looks like whoever took the picture just got out of bed and snapped an image with his smartphone.
The color and shading work here is particularly well done (definitely a step up from most of the other arch-vis images on this forum, and this is coming from someone who’s generally not a huge fan of such).
I’m really not seeing any flaw that stands out (which is not easy to do with this type of work).
As we all probably can agree, there’s always something to tweak in your scene and it’s not finished before you’re making that call.
What it comes to the flaws in this case I’m really happy for the outcome, but I feel like that light colored curtain is somehow little bit off, not sure how.
tomiv87 - night version looks awesome, the light is fantastic (there are visible errors when it comes to shading and materials but the light itself - crème de la crème).
So… HDR only? How much time did it take to render? Could you share your sampling settings? Renders are really clean, congratulations!
Thanks for commenting mookie3d. Would you mind to share, which errors caught your eyes first?
So in the first image there’s a HDR with the strength of 25 and a sun lamp with size of 5cm and strength of 40. I rendered it with 3000 samples using SheepIt! so I’m unable to tell the render time. (It rendered the 4K image to 98% in 4hrs, and then the last 2% took like another 4hrs. Anybody knows why it does that?)
The night scene I rendered with my own GTX 970, and the 4K resolution took about 13hrs or so.
Here’s the sampling settings for the night scene.
tomiv87 - just a small issues (there’s a visible rough shadow at the surface of pillow on the right in night version and probalby too low reslotuion wood texture and too strong bump on walls behind beds).
Oh you right, that pillow actually hit my eye also first. One of those small things that you can’t see in low res test render. Frustrating to see that after 13hrs of rendering.
I use about 90% of times HDR’s from sIBL Archive. Plenty of choises and also free.
In this one I used the helipad afternoon HDR.
The night scene is identical with only difference background strength changed to 0.08. Now being afterwise, I would actually do some photoshopping to HDR and lower the strength even more.
The thing is, with the sIBL hdr photos there are always 3 types of files for every image you download, and I never know which is the preferred one to use. I read on the website that the files were meant to be used together, combined… It got me confused a bit. I thought maybe your settings would clear things up for me, but I see you only use one image