i a hotkey list i found:
CTRL + L select verteces linked to selected vertex
CTRL + H Automatic Handle calculation
ALT + F Beauty reFill (mesh edit)
ALT + F Make First base (curve edit)
Y split selected from rest
where and how can u use these especially CTRL + L… whats the idea behind linking one vertex to another? i made some experiments, but i couldnt recognize any changes on the mesh…
normally SHFT + D is full copy of something. whats the differnce to “Y - split selected from rest” while mesh editing and some verteces are selected?
last questions refer to the “paint buttons - UV editing”
under “face select” u got a block of buttons named like this
Tex Tiles Light Invisible Collision
Shared Twosided ObColor
Halo Billboard Shadow Text
i already know a lot of them, but whats the effect for non-blender-game renderings of ObColor, Billboard, Light, Shared, Shadow, Text?
thx a lot guys
PS: i know i am dumb but whats the long form of “WIP”. i read it again and again, but couldt imagine what it is…