I decided to re-imagine and old scene. Historically, this was originally done in C4D. Once I made the switch (C4D is too expensive for a hobby), I originally did a straight out export, re-texture and light, and render - https://blenderartists.org/forum/showthread.php?385785-House&p=2976859&viewfull=1#post2976859) I’ve decided to rebuild in Blender from the start. That’s not to say that I won’t re-use some models (the light fittings for example, I like, but I’ll tweak and butcher every imported model). Up to now, I’ve rebuilt the house using Archimesh. The girl is a Mastiono girl, unmodified, and exists only for scale. She won’t be in the final model.
At the moment, very early days, I’m working on scale and light. Then I’ll start to populate.
I know this is very noisy (1000 samples), and I may raise the roof a little, literally. I’ve adjusted gamma in post. I could clean it up with indirect clamping, but that kills glass (unless anyone knows a technique?). This is still a very early test render. I could up the samples to perhaps 5000 for a cleaner render. Render time was only ten minutes, so it wouldn’t be the end of the world. However, once I start populating, that could go through the roof.
Caustics are turned off, but will be needed in the end result, so suggestions to optimise will be appreciated.