This is both a work in progress and a quest for some answers.
This scene is out of a book I’m writing where the mercenaries hired to perform a “snatch and grab” on a high profile criminal have decided to take him down not by climbing 100+ floors in a heavily guarded building but blowing the windows out where he is and taking him down from there.
Problem came in when I tried to use the explode modifier. Here are the steps I took:
- create a vertex group for the windows I want blown in. (after subdividing them into small pieces)
- create a particle system and assigned the vertex group to the particle system
- add the explode modifier
when I ran the simulation the whole building “exploded.”
So… whet did I miss?