House in the Noth

I was striving to create a scene that was big and this is one of the biggest scenes I’ve ever done for sure. I’ve done it for some time but I always end up coming back to it to use as a reference in my work, mainly optimization.

maybe you’ll notice a difference between them, this happened because I ended up losing data when I went to update the file to blender 3.0, it happens ahahah :sweat_smile:

In the link you can see more about the project on behance and see that maybe it’s not as complicated as I thought it was too.

Blender - Photoshop


this looks really cool.
how did you do the mountains? are they real world scan data GIS or did you use a 3rd party software like gaea?

Very nice! I like this atmosphere!

Thanks guys! Well, it’s much simpler, the mountains are Heightmap used as displacement, at this distance not much detail is needed. This will help with memory consumption