Everything done in geometry nodes, curtain, table and wand because magic ![]()
Standard card faces from https://cardmeister.github.io/
Extra faces from “Brief history of Blender logo” and one from me
Cards faces are on single image, with index used as UV offset for each card, face cards can be randomized
Animation done by mixing positions from stack to specific location with and intermediate position for nice effect
Playing around with new cloth simulation nodes

